STELSI, Introduction

STELSI is the first archipelago metaverse made up of large and small islands.

STELSI is a 'B2E (Build to Earn) Project' which covers the entire process of city construction from design, construction, and management of buildings within the metaverse ecosystem built with 3D development and production tools, Unreal Engine. Users can earn tokens by achieving various construction goals that could not be completed due to constraints in real life. Users can purchase NFTs in the STELSI ecosystem to build buildings, operate communities, or actively utilize the system to achieve results.

Vision of STELSI

1. Providing an experience identical to the actual building process

Step 1 [Build]: Building through NFT

Users can build a building in metaverse space using land, exterior, interior, and landscape NFTs. The construction process will be the same as the actual construction process with minimized complex restrictions. Various types of building NFTs allow users to create their one-of-a-kind structures.

Step 2 [Experience]: Providing construction & operation experience

Users can experience various buildings that differ according to culture, climate, environment, scale, and usage. They can also create business through rental, exhibition, broadcasting, etc., content to understand and create value for space utilization.

Step 3 [Professionalism]: Professionalism in construction

Experts with independent expertise and know-how in each field, such as architectural design, construction, and real estate, provide land and buildings as NFTs, considering the city's use, balance, and skyline. In addition, we plan to offer a high-quality metaverse space where users can participate and communicate. The professionalism of STELSI content is achieved by providing the following three elements.

2. Community Building

STELSI community operates in three different forms.

In addition, we plan to continuously provide high-quality buildings by discovering makers through architectural contests. We plan to ensure the sustainability of the ecosystem by producing content through large and small events.

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